

We love their outstanding survivability and devastating firepower, but reloading time is a little bit faster than we expected, even in a comparatively fast-paced mobile game. We are aware of the positive performance of battleships in all tiers of battle. We have added new dispersion values for all gun types to control how the shells disperse within the max dispersion area now most of the shells’ impact within the dispersion area are not uniformly distributed over the surface, but will attempt to hit towards the center of aim. Ship performance changes Shell dispersion update + Ships of the same tier always has same Maintenance cost for each battle. In this version, we have balanced the service cost for all ships based on their tier. Except Battleships, all other Tier 2, Tier 3 and Tier 4 ship research XP and Silver price have been reduced by 8%-15%.In all Battle Tiers, the Victory bonus on XP and Silver has been reduced from 50% to 25% In all Battle Tiers, being sunk in battle will no longer incur a silver penalty.+20% XP and Silver reward for each point capture +20% XP and Silver reward for each aircraft kill +20% XP and Silver reward for damage dealt We are going to do following changes to solve these issues: In the previous version, XP and Silver gain depended too heavily on kills, while other team-based performance offered less.Because the of the difference in XP and Silver gain between a winning and losing team was so large, players with outstanding performance on a losing team would not receive a very satisfying reward.Tier 1, Tier 2, and Tier 3 ships were receiving less XP and Silver from battle than we expected.All T6 or higher ships have unique camouflageĮconomy tweaks Rewards from battle.All premium ships have unique camouflage.Unique camouflage can be only equipped on its corresponding ship.Unique camouflage is permanent once purchased, it can be used at any time.These can have increased ships stats and XP gain bonuses Unique camouflages have been introduced to the game. 3.2.1 Increase main armament reloading time.
